• 12Haz

    Disney has begun showing full-length movies online, beginning with Finding Nemo, the studio said Tuesday.

    It’s the first time Disney has done so, and it’s notable as such, but don’t confuse the move with a full-on YouTubization of the company. Each movie will only be available for a few days after they air on ABC’s Saturday-night TV show Wonderful World of Disney. Finding Nemo, for example, can be watched online through June 13, Disney said.

    It’s free, but don’t expect a full-immersion cinema experience.

    The movies are available through a “watch now” link on the upper-right side of the Disney.com Web site. I had to sit through an ad for Cocoa Pebbles cereal, then an equally high-fructose introductory Disney promotional video. And the window showing the movie is surrounded by an encrustation of further garish ads.

    But ads clearly pay some of the bills here, and streaming video takes a lot of bandwidth and server horsepower, so I can’t complain too much. (Especially since my own paycheck comes from ad revenue.)

    I didn’t see much in the way of Snow White-era classics on the schedule, but presumably this is just for openers:

    • Monsters Inc. airs on ABC June 14 and is available online June 16-20.

    • Haunted Mansion airs on TV June 28 and online June 30-July 4.

    • Confessions of a Teenage Drama Queen is on TV

    Tags:

  • 11Eyl

    Emily Smith – Disney Online

    Vice President, FamilyFun.com

    As vice president of FamilyFun.com , Emily Smith leads all aspects of the FamilyFun.com business including site strategy, content and creative direction, business development, and marketing. Smith was promoted from director of product development, FamilyFun.com where in 2003 she led the site through aggressive growth in revenue and distribution. Other recent achievements include the launch and development of the FamilyFun Video Game of the Year Awards, a sister program to FamilyFun magazine’s renowned Toy of the Year (T.O.Y.) Awards and the launch of FamilyFunTV, a weekly program airing original craft and recipe videos.

    Previously, Smith was managing editor at iVillage, where she oversaw allHealth.com, a daily health site on America Online and the Web featuring a medical database and hundreds of expert-led and mutual-support chat events. Prior to that, Smith served as managing editor of the former GoodCompany.com, where she led the editorial department, supervised online events and message boards, and developed content areas and forums.

    Earlier, Smith was a project manager for America Online’s Web venture, GNN, an online magazine, search engine, and ISP, and a project editor for Sybex, Inc., a computer-book publishing company. Smith holds a BA in English from the University of California, Berkeley. She and her husband have two daughters.

  • 11Eyl

    Dan Sherlock – Disney Online

    Vice President, Movies.com

    Dan Sherlock is vice president of Movies.com (www.movies.com), a part of the Walt Disney Internet Group and a leading site for movie fans offers movie reviews, trailers and local show times to help visitors make the right choice on movie night. Sherlock is responsible for all aspects of site operations including production, business development, marketing, and management of the editorial team.

    Sherlock has 13 years experience in marketing, having held prominent positions at companies including US West Communications, Inc., MCI Telecommunications, Inc. and Northern Telecom, Inc. Prior to his current position, Sherlock was vice president of marketing at Disney Online (www.disney.com), the number one kids and family entertainment site on the Web. There he oversaw Disney Online’s marketing efforts, research, media buying and synergistic promotions with other Walt Disney Company entities. Sherlock also directed marketing and media buying for Disney’s Blast, a subscription service from Disney.com where kids can explore, create and interact through exclusive activities, games and stories. During Sherlock’s tenure, Disney’s Club Blast showed industry-leading growth and was the number one online subscription content site for kids.

    He joined the Disney team in 1997, after launching the first sales-generating site on the Web for US West Communications, Inc. As senior manager of consumer marketing at US West, Sherlock was responsible for reaching high usage households and developing promotional relationships with prestigious media partners. Sherlock earned a Bachelor of Science in systems engineering with a concentration in marketing management at the University of Virginia. He is based in North Hollywood, CA.

  • 11Eyl

    Jodie Resnick – Disney Online

    Vice President, Agency Services, The Walt Disney Internet Group

    Jodie Resnick is vice president of Agency Services at Disney Online (www.disney.com), a business unit of the Walt Disney Internet Group and the number one entertainment destination for kids and families on the Web. In her role, Resnick oversees the development of Disney Online and of world-class Internet sites for more than 50 divisions within The Walt Disney Company, expanding their online reach and linking them together in a cross-promotional home on the web. Resnick also oversees customer service for Disney Online and represents the division for Corporate Synergy initiatives.

    Resnick has more than 19 years of experience in the entertainment industry, holding management positions at leading television and entertainment companies. Prior to her current role, Resnick was vice president of Entertainment at Disney Online, where she managed production and creative teams behind: Disney’s Blast; Surf Swell Island: Adventures in Internet Safety; Disney’s Digital Showcase; Buena Vista Online Entertainment; and development of original family focused content for the Fun for Families neighborhood on Disney.com, and Disney A-Z, a comprehensive guide to Disney’s past and present. Before joining Disney Online in 1998, she was senior producer at Paramount Digital Entertainment, overseeing Paramount.com as well as the launch and daily production of the award-winning Entertainment Tonight Online Web site, and worked for Alchemy II Productions, the producer of Teddy Ruxpin TV series, specials and home videos. Resnick graduated cum laude and earned a BA in Cinema-Television from the University of Southern California.

  • 11Eyl

    Brad Davis – Disney Online

    Vice President, Advertising Sales, Disney Online

    Brad Davis is vice president, advertising sales for Disney Online, a division of the Walt Disney Internet Group. A veteran of the advertising sales industry, Davis provides strategic direction for the sales team and leads all media sales efforts for Disney Online, which includes Disney.com, FamilyFun.com, and Movies.com.

    Davis has more than 20 years of experience in advertising sales. Prior to joining Disney Online, he served as director of sales at Comcast Spotlight, Washington, DC, the advertising sales division of Comcast Cable that serves more than 70 of the nation’s largest DMAs. At Comcast, Davis was accountable for ad sales strategic development, tactical planning and implementation for the DC region.

    Before joining Comcast, he spent nearly a decade in online advertising with AOL, holding numerous management positions including vice president, sales and product training and vice president, local sales and marketing development. There, he supported key units such as Digital City, AOL Local including Mapquest and Moviefone, and AOL’s Interactive Marketing.

    Davis also held positions at National Cable Communications and several local broadcast affiliates.

    He is an active member of the advertising community, with involvement in industry organizations including iMedia and IAB.

  • 11Eyl

    Paul Yanover – Disney Online

    Executive Vice President and Managing Director, Disney Online

    Paul Yanover is executive vice president and managing director of Disney Online (DOL), the business unit of the Walt Disney Internet Group (WDIG) that produces the number one entertainment destination for kids and families on the Web. He oversees all of DOL’s strategic, creative, technical and marketing initiatives surrounding the presence of the Disney brand on the Internet, including the flagship site, www.disney.com; DOL’s acclaimed suite of premium broadband products including online games; a large portfolio of divisional Web sites for The Walt Disney Company (TWDC); and Web sites www.familyfun.com, www.go.com and www.movies.com.

    Yanover is a seasoned technology executive who has held senior positions with Walt Disney Studios and Buena Vista Games. Before taking charge of Disney.com, Yanover served as senior vice president and general manager for Walt Disney Parks and Resorts Online (www.DisneyDestinations.com), the online Web activities, e-commerce, online attractions and marketing site representing The Walt Disney Company’s theme parks and resort hotel properties worldwide.

    During his tenure the Web site’s e-commerce revenues more than tripled, and he introduced several major innovations including the first online game connected to a real-world theme-park attraction and Virtual Magic Kingdom, Disney’s online multi-player adventure game that allows Disney fans to experience the magic of Disney Theme Parks from their own home.

    Yanover began his career with Disney in 1991 with Walt Disney Feature Animation, ultimately becoming vice president of technology and digital production for the group. There, among other duties, he was charged with the development of Disney’s Digital Studio, an all-digital animation studio designed from the ground up. His credits there included Beauty and the Beast, The Lion King and Dinosaur, the studio’s first all CGI character animation film, among others. In addition, Yanover served as senior vice president of the Buena Vista Game Entertainment Studio, a Disney business unit that was founded to exploit emerging opportunities in the PC, video game and online entertainment businesses.

    In 1999, Yanover left Disney to co-found Ceiva Logic, Inc., a consumer electronics company featuring Ceiva, the world’s first Internet-connected digital picture frame and digital picture-sharing network. As Co-CEO, he was responsible for all aspects of the business including product development, marketing, sales and finance. The company raised over $24M in capital, exceeded $5M in sales and achieved national distribution in major retailers within 18 months of launch. He re-joined Disney in 2002.

    Yanover holds a master’s of science degree in computer science from the University of Southern California and a double honors bachelor’s of science in computer science and economics from the University of Western Ontario. He resides in Los Angeles with his wife and two daughters.

  • 11Eyl

    Steve Parkis -  Disney Online

    Vice President, Premium Products, Disney Online

    Steve Parkis vice president of premium content for Disney Online (disney.com), the division of the Walt Disney Internet Group that produces the number one kids’ entertainment and family community destination on the Web. He oversees the product development, operations and marketing of Disney-branded Internet content sold both directly to consumers online and via distribution agreements with narrowband and broadband ISPs. Products in the group’s portfolio include the award-winning Playhouse Disney Preschool Time Online, Disney’s Blast, the acclaimed Disney’s Toontown Online – a massively multiplayer online game (MMOG); Disney Connection – a broadband only kids channel for high-speed ISPs and the upcoming Pirates of the Caribbean Online MMOG.

    Previously, Parkis served in finance and corporate development at the Walt Disney Internet Group overseeing, among other things, the strategy for the delivery of the GO Network’s rich media content and development of its entertainment-focused vertical content areas. Most recently, Parkis was responsible for leading the financial planning team of WDIG during the division’s drive to profitability.

    Parkis first joined The Walt Disney Company in 1998 as a senior analyst in the business planning and development function at Walt Disney World.

    Before joining Disney, Parkis was a managing director at Windhorst New Technologies, a venture capital and operating firm focused on technology and media investment. He began his career at Kimberly-Clark Corporation, where he spent five years in various roles working on consumer brands such as Kleenex facial tissue and Huggies diapers.

    Parkis holds a master’s of business administration degree from the Kellogg School of Management at Northwestern University, and a bachelor’s degree in financial administration from Michigan State University. He resides in Valencia, California with his wife and three sons.

  • 11Eyl

    Disney Online (DOL), a division within WDIG, is responsible for developing magical experiences on Disney.com where kids and their parents connect with the Disney brand to play, learn, and explore. Currently, there are 45 Disney branded Web sites around the globe. DOL works closely with all of the strategic business units of TWDC to deploy and integrate world-class Internet sites that expand the distribution channels of each individual business unit, linking them as a whole in a cross-promotional home on the Internet.

    In February 2007, WDIG launched a new version of Disney.com. Already the number one online entertainment destination for kids and parents, the new site includes exciting features for Disney fans of all ages. In addition to being the online gateway to all things Disney, the site uses the latest technologies, bringing together community, self-expression, personalization, and a vast array of compelling content to create a truly unique experience online. A key broadband feature of the site is Disney Xtreme Digitalsm, or Disney XD for short, which offers a totally customizable entertainment and social networking experience specifically designed for how kids want to use the Internet.

    In March 2007, WDIG also launched the beta version of Disney Family.com (www.family.com), a new site that blends content, search and community elements to provide parents with an easy to use, one-stop “best of the Web” resource of family relevant information on topics ranging from education, food and parenting, to travel, entertainment and shopping. Content includes a diverse range of original and aggregated content from a variety of reliable resources, as well as opinion pieces from parenting bloggers. Users also can search for answers to everyday parenting questions using the site’s search tools, including the Disney Family 1,000, a collection of useful sites rated and recommended by parents – from high-profile to hidden gem Web sites. And community features are woven throughout the site, allowing moms to connect with others with shared parenting experiences. Users can create profiles, comment on and rate articles, recommend Web sites, and, starting this summer, contribute to the ParentPedia, a family wiki of parenting topics that combines expert advice with everyday parents’ advice to provide practical information for daily life.

    WDIG also produces FamilyFun.com (www.familyfun.com), the premier online family resource for creative solutions, Wondertime.com (www.wondertime.com), dedicated to helping parents nurture their children’s love of learning, and Movies.com (www.movies.com), a leading site for movie fans that provides a broad array of news, original content and services.

    As part of one of the world’s leading family entertainment companies, WDIG leverages libraries of online and offline assets to create premium broadband content that truly realizes the promise of online entertainment. WDIG is committed to developing and delivering products for broadband distribution and to working with service providers to help drive demand for broadband services. High-quality, recognizable content can help broadband providers demonstrate the benefits of broadband by providing a comfortable first-look for mass market consumers.

    Currently the suite of premium broadband products includes:

    * ABC News Now — ABC News Now is a 24-hour news and information channel that delivers live breaking news, headlines every half hour and over 25 original news, lifestyle and entertainment programs such as “Politics Live,” “What’s the Buzz” and “Money Matters.” Currently, ABC News Now is available on digital cable as part of Verizon’s FiOS expanded basic package, and to over 25 million Internet homes through an ABCNEWS.com subscription, as well as through Comcast.net, SBC Yahoo! DSL, Bell South DSL, and Verizon FiOS customers. ABC News Now provides extensive video on demand programming from all ABC News programs including “Good Morning America,” “Nightline,” and “World News Tonight.” ABC News Now is available across multiple platforms, including cable, satellite, broadband, IPTV, and wireless.

    * ESPN360 — ESPN360, which relaunched in Jan. 2005 (ESPN Broadband, the precursor to ESPN360, launched in 2001) is available in more than 15 million homes to fans who receive their high-speed Internet access via ESPN affiliated providers. In 2006, the service delivered more than 200 live sporting events – including 2006 FIFA World Cup soccer, college football and basketball, IRL racing, collegiate wrestling and baseball, UEFA Champions league soccer, Wrangler National Finals Rodeo and more. The service also brings sports fans distinctive views of events such as in-car cameras for Indy Car races and driving range practice sessions from the U.S. Open, and features on-demand access to full episodes of popular ESPN programming such as “PTI” (Pardon the Interruption), the World Series of Poker and The Contender. Sports fans also can get extended interviews, expert commentary, award-winning “This is SportsCenter” advertisements, coverage and much more.

    * Pirates of the Caribbean Online — Set to launch with the third Pirates of the Caribbean film, Pirates of the Caribbean Online (www.piratesonline.com) is a massively multiplayer online role-playing game based on the popular theme park attraction and movie franchise. Online players can create their own pirate character and live the life of a pirate alongside Jack Sparrow, Will Turner and Elizabeth Swann.

    * Playhouse Disney Preschool Time Online — The critically acclaimed Playhouse Disney Preschool Time Online (www.preschooltime.com) is a subscription-based broadband Internet service for preschool-aged children. The service was developed with education experts and features popular characters from Disney Channel’s Playhouse Disney programming block, offering fun learning activities in a safe, ad-free and personalized environment.

    * Disney’s Toontown Online — Disney’s Toontown Online (www.toontown.com) is the first massively multiplayer online game created specifically for kids and families. In 2004, the first international version of Toontown Online launched in Japan via FLET’s provided by NTT East and NTT West, and is now available in France, Mexico, the UK and Southeast Asia, including in Vietnam, the Philippines, Singapore and Malaysia.

    * Disney’s Game Kingdom Online — The new Disney’s Game Kingdom Online (www.gamekingdom.com) is the “coolest” online destination where kids can create their own amazing world. The subscription-based site offers access to high quality downloadable games and allows subscribers to adopt pets, decorate a house and more.

    * Disney Connection — Disney Connection, a broadband entertainment portal for families, is available through many of the most significant high speed Internet providers in the U.S. and offers exclusive access to premium content, including television episodes and online games. Additionally, Disney Connection recently launched personalized content offerings for a broad audience, including kids and families. DisneyBB on FLET’S, the first local-market implement of this product, launched in Japan for the 10.8 million users of FLET’S, a high-quality broadband access service provided by NTT East and NTT West. The DisneyBB service includes video, rich graphics and music from many of the different divisions of The Walt Disney Company. This service also is available in Spain, Brazil, Mexico, Chile, Peru, Argentina and Australia.

    * DIG Motion — DIG Motion, a proprietary, patent-pending Internet technology that allows high-quality video to be integrated into a Web page is currently used by millions of people each day across Disney.com, ESPN.com, FamilyFun.com and Movies.com. On ESPN.com alone, fans view sports-related videos tens of millions of times each week and monthly usage of video tripled in 2006.

    In May 2006, WDIG announced an agreement with Shanda Interactive Entertainment to develop and distribute a Disney-branded online casual game in China. The game is scheduled to be available in 2007.

  • 25Ağu

    Offering Social Networking & Multiuser Online Gaming for the tween set, 8-14 years of age, Club Penguin is by far the most popular site out there. Many big players have been considered as potential suiters, but there is only one company that ever made sense to me, The Walt Disney Company. Now, the Mouse House has announced that it will buy Club Penguin lock, stock, and igloo for a cool $350 million with additional payments of up to $350 million based on performance. Check out the frontpage of Disney.com if you don’t believe me.

    Club Penguin has definitely figured out what its audience wants, while providing the privacy and safety that keeps parents happy. Part of what makes it popular is that it is where all the kids that age hang out online. So as long as Disney is able to keep the next generation of tweens interested in Club Penguin then this is a great buy. But if the big neighborhood trendsetter children and their friends start hanging out on another site, then this might be another big mistake for Disney Online (although not quite as costly as Go.com).

    So, let’s look at the whole picture for Disney Interactive. We have Disney.com, which has DisneyXD, Toontown online, Virtual Magic Kingdom, Hot Shot Business, and Pirates of the Caribbean. Throw in Playhouse Disney Preschool Time Online and Disney has a social network/MMORG for you from 2 years old until you’re too old to type. Don’t think this is a mistake either. It’s all part of Bob Iger’s big plan to remain relevant in the coming years as consumer media consumption shifts online.

  • 25Ağu

    Carleen Hawn, editor of Found|READ has two columns up that look at the effect Disney’s purchase of Club Penguin will have on the kids it entertains. First she looks at if the sale will end up exposing Club Penguin’s members to more advertising. The answer is that Club Penguin will remain ad-free, but that kids will now be exposed to ads if they visit Disney-com on their way in or out of the site. Hawn’s other point in the first article is that this purchase shows the Mouse House has lost its creative edge.

    I think it’s admirable that Disney, the supposed “#1 site for kids and families” (despite having botched Toontown) is now “learning from Club Penguin,” but this rather confirms my suspicion that the House of Walt is no longer a house of creativity.

    Having invented animation, the company had to buy Pixar to stay competitive in it for goodness sake. The single exception might be the Pirates of the Caribbean movie franchise – but that’s a derivative product line anyway, and we all know it will be remembered for its box office records, not its wan contribution to artistic invention.

    Yes Disney is having to buy talent and creativity. But if you look closely they’re often buying back the talent that the Eisner administration let fly the coop. John Lasseter, for instance, would have preferred to practice Walt’s art of animated storytelling at the Disney Studios, but Eisner showed him the door. Many of the gaming companies purchased by Disney have founders that used to work for Disney or have dreamed of being an imagineer. Once these groups are brought back into the fold, I think that, except where marketshare is crucial (as is the case with Club Penguin), Disney will now return to their original role of nurturing in house talent.

    In her follow up article posted on her own site, Hawn asks if Club Penguin could have gone on without the purchase or did they have a ‘fiduciary duty’ to accept the best offer. This ties into a lot of questions being asked around many industries as private equity firms run around buying up businesses looking for some financial aid.

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